6 – Breaking News & Latest Updates 2026
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Interview

Beau Is Afraid production designer Fiona Crombie doesn’t really know what’s in the attic, either

The production designer behind A24’s Beau Is Afraid knew that the Ari Aster film was going to leave people bewildered as soon as she started reading the script.

Charles Pulliam-Moore
Makoto Shinkai wants Suzume to build a bridge of memory between generations

Suzume director Makoto Shinkai sees his latest film as an invitation to young theatergoers to build relationships with the past.

Charles Pulliam-Moore
The first big Wild Hearts update is beautiful and deadly

The monster hunting game gets a new cherry blossom fox just in time for spring.

Andrew Webster
This is how Titmouse’s animators brought their 5 Second Night short films to life

Animation house Titmouse’s artists open up about participating in the studio’s 5 Second Night showcase.

Charles Pulliam-Moore
The shape of Kirby

Kirby developers Shinya Kumazaki and Tatsuya Kamiyama talk about the various shapes of Kirby and what we can learn from them.

Ash Parrish
Titmouse’s 5 Second Night animation showcase is back with a vengeance

Animation studio Titmouse’s annual showcase of shortform stories returns this month with a new batch of original cartoons created during artists’ time off.

Charles Pulliam-Moore
Life by You is trying to shake up life sims with a greater sense of freedom

‘What the genre needed was less constraints,’ explains Rod Humble.

Andrew Webster
Tim Sweeney explains how the metaverse might actually work

Epic’s CEO, alongside executive VP Saxs Persson, talks about the future of virtual worlds and what needs to happen for the metaverse to really come to fruition.

Andrew Webster
Pebble might be coming back — as a small Android phone

Alumni have been leading a community project to design, crowdfund, and build a phone to fill the iPhone Mini’s shoes. All right under our noses.

Mitchell Clark
Pete Buttigieg still believes in smart cities

The US Department of Transportation is making a big bet on smart city technology with the release of $94.8 million in federal funding. But in an interview, Secretary Buttigieg warned that not every project ‘is going to prove out.’

Andrew J. Hawkins
Troy Baker doesn’t really think The Last of Us has villains

Even now, The Last of Us’ Troy Baker is still learning new things about the franchise’s characters, like cannibal cultist James from episode 8, When We Are in Need.

Charles Pulliam-Moore
Final Fantasy XVI has a medieval approach to diversity

Nixing people of color in service to making a game ‘rooted in reality’ not only runs contrary to the game’s own goal of having broad appeal but also to the game’s own internal world-building.

Ash Parrish
Final Fantasy XVI casts dark for a grittier RPG

‘One game that is close to how the whole game cycle works is the most recent God of War.’

Ash Parrish
Building Hello Tomorrow’s playfully retrofuturistic world

Production designer Maya Sigel talks about creating an optimistic version of 1950s sci-fi, with cute bots and lots of superfluous gadgets.

Andrew Webster
Shigeru Miyamoto is working with his hands again

As Super Nintendo World opens up in Los Angeles, the creator of Mario talks about getting back to his roots, and exploring new creative fields.

Andrew Webster
The making of surprise hit Hi-Fi Rush

Director John Johanas explains how the rhythm action game was inspired by everything from Radiohead to the Dreamcast.

Diego Nicolás Argüello
Raphael Saadiq wants Moon Girl and Devil Dinosaur’s music to move you

‘When I watched cartoons as a kid, there was a lot of serious orchestration. A lot of funk, a lot of R&B, and a lot of soul — all kinds of different styles of music. I wanted that for Moon Girl, too.’

Charles Pulliam-Moore
The Last of Us’ co-creators say a TV show was always ‘lurking inside the game’

HBO’s The Last of Us is a faithful adaptation, but co-creator Neil Druckmann and showrunner Craig Mazin say that the game’s story was truly made for TV.

Charles Pulliam-Moore
M. Night Shyamalan on season 4 of Servant and its ‘precision movement towards an end’

‘It is terrifying. But I don’t know if there is any other way to go through life.’

Andrew Webster
Games Done Quick founder steps down after completing 13-year any% speedrun

Mike Uyama, who launched the first GDQ in his mother’s basement in 2009, is stepping away due to health reasons.

Ash Parrish
Creating the warm and cozy sci-fi future of After Yang

Production designer Alexandra Schaller talks about building a different, greener vision of the future.

Andrew Webster
Pedro Eustache opens up about video game music and becoming the Flute Guy

Pedro Eustache’s viral performance at The Game Awards was just one of many such moments he’s had over his decades-long career.

Ash Parrish
His Dark Materials’ third and final season is its most ambitious yet

Ahead of the premiere on HBO, the cast behind the fantasy series explains why the last season is the darkest and most complex to date.

Andrew Webster
Why automating trucking is harder than you think

An interview with Karen Levy, an associate professor of information science at Cornell, about her new book, Data Driven: Truckers, Technology, and the New Workplace Surveillance

David Zipper
How Microsoft finally landed helicopters and gliders for Flight Simulator

Helicopters and gliders arrive in Microsoft Flight Simulator’s 40th Anniversary Update. Developers at Asobo and Microsoft have spent a lot of time getting the details right.

Tom Warren
Why one web pioneer thinks it’s time to reinvent the browser

Darin Fisher has been working on browsers since practically the beginning. And he’s ready to finally build the one he’s been waiting for.

David Pierce
Jordan Peele and Keke Palmer open up about evolving in the public eye and the trap of ‘elevated films’

Nope director Jordan Peele and star Keke Palmer understand why nobody wants to be spoiled before a movie, even though some people definitely do

Charles Pulliam-Moore
God of War Ragnarök’s designers want you to express yourself (with violence)

Lead combat designer Mihir Sheth explains how the team at Santa Monica Studio approached the PS5 sequel

Andrew Webster