5 – Breaking News & Latest Updates 2026
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Interview

Why would anyone make a website in 2023? Squarespace CEO Anthony Casalena has some ideas

Squarespace has lived through the eras of domain squatting, SEO keywords, and social algorithms and is now launching AI tools. Here’s what’s next for the 20-year-old company.

Nilay Patel
Why Instagram is taking on Twitter with Threads

The ‘volatility’ of Twitter under Elon Musk has opened a window to compete. It’s a ‘risky’ bet worth trying, says Instagram boss Adam Mosseri.

Alex Heath
How one British actor landed starring roles in two of 2023’s biggest video games

Even if you’ve never heard of Ralph Ineson, you’ve heard Ralph Ineson.

Ash Parrish
How Jsaux rode the Steam Deck to escape the Amazon wilderness

A Chinese accessory maker with an alphabet-soup name struck while the iron was hot. Now, it wants to be the next Anker.

Antonio G. Di Benedetto
Elemental’s co-writers wanted it to be open, honest, and not another Zootopia

Elemental co-writers Kat Likkel and John Hoberg set out to tell a story about romantic and familial love — not just one about watery racism and fiery bigotry.

Charles Pulliam-Moore
Yuzo Koshiro on remastering Etrian Odyssey’s music and having fun with old hardware

The legendary composer talks about revisiting soundtracks, posting about his process, and what he still wants to do in the future.

Andrew Webster
A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads

The Legend of Zelda producer Eiji Aonuma and Tears of the Kingdom director Hidemaro Fujibayashi found their way by looking to Breath of the Wild’s thrill-seeking experimenters and trusting their own ‘unconventional’ creative instincts.

Charles Pulliam-Moore
GDC is exorbitantly expensive — but still vital for many game developers

What if the real GDC was the friends we made along the way?

Ash Parrish
Beau Is Afraid production designer Fiona Crombie doesn’t really know what’s in the attic, either

The production designer behind A24’s Beau Is Afraid knew that the Ari Aster film was going to leave people bewildered as soon as she started reading the script.

Charles Pulliam-Moore
Makoto Shinkai wants Suzume to build a bridge of memory between generations

Suzume director Makoto Shinkai sees his latest film as an invitation to young theatergoers to build relationships with the past.

Charles Pulliam-Moore
The first big Wild Hearts update is beautiful and deadly

The monster hunting game gets a new cherry blossom fox just in time for spring.

Andrew Webster
This is how Titmouse’s animators brought their 5 Second Night short films to life

Animation house Titmouse’s artists open up about participating in the studio’s 5 Second Night showcase.

Charles Pulliam-Moore
The shape of Kirby

Kirby developers Shinya Kumazaki and Tatsuya Kamiyama talk about the various shapes of Kirby and what we can learn from them.

Ash Parrish
Titmouse’s 5 Second Night animation showcase is back with a vengeance

Animation studio Titmouse’s annual showcase of shortform stories returns this month with a new batch of original cartoons created during artists’ time off.

Charles Pulliam-Moore
Life by You is trying to shake up life sims with a greater sense of freedom

‘What the genre needed was less constraints,’ explains Rod Humble.

Andrew Webster
Tim Sweeney explains how the metaverse might actually work

Epic’s CEO, alongside executive VP Saxs Persson, talks about the future of virtual worlds and what needs to happen for the metaverse to really come to fruition.

Andrew Webster
Pebble might be coming back — as a small Android phone

Alumni have been leading a community project to design, crowdfund, and build a phone to fill the iPhone Mini’s shoes. All right under our noses.

Mitchell Clark
Pete Buttigieg still believes in smart cities

The US Department of Transportation is making a big bet on smart city technology with the release of $94.8 million in federal funding. But in an interview, Secretary Buttigieg warned that not every project ‘is going to prove out.’

Andrew J. Hawkins
Troy Baker doesn’t really think The Last of Us has villains

Even now, The Last of Us’ Troy Baker is still learning new things about the franchise’s characters, like cannibal cultist James from episode 8, When We Are in Need.

Charles Pulliam-Moore
Final Fantasy XVI has a medieval approach to diversity

Nixing people of color in service to making a game ‘rooted in reality’ not only runs contrary to the game’s own goal of having broad appeal but also to the game’s own internal world-building.

Ash Parrish
Final Fantasy XVI casts dark for a grittier RPG

‘One game that is close to how the whole game cycle works is the most recent God of War.’

Ash Parrish
Building Hello Tomorrow’s playfully retrofuturistic world

Production designer Maya Sigel talks about creating an optimistic version of 1950s sci-fi, with cute bots and lots of superfluous gadgets.

Andrew Webster
Shigeru Miyamoto is working with his hands again

As Super Nintendo World opens up in Los Angeles, the creator of Mario talks about getting back to his roots, and exploring new creative fields.

Andrew Webster
The making of surprise hit Hi-Fi Rush

Director John Johanas explains how the rhythm action game was inspired by everything from Radiohead to the Dreamcast.

Diego Nicolás Argüello
Raphael Saadiq wants Moon Girl and Devil Dinosaur’s music to move you

‘When I watched cartoons as a kid, there was a lot of serious orchestration. A lot of funk, a lot of R&B, and a lot of soul — all kinds of different styles of music. I wanted that for Moon Girl, too.’

Charles Pulliam-Moore
The Last of Us’ co-creators say a TV show was always ‘lurking inside the game’

HBO’s The Last of Us is a faithful adaptation, but co-creator Neil Druckmann and showrunner Craig Mazin say that the game’s story was truly made for TV.

Charles Pulliam-Moore