Flappy Bird was almost preposterously simple. If you ever played the game, even once, you surely remember how it worked, but here’s a summary just in case. You were a bird. Your job was to fly, left to right, for as long as possible without crashing into the green Mario-ish pipes coming from both the top and bottom of the screen. Tap the screen to go up, stop tapping to go down. That’s it. That’s the game.
The wild, intense rise and fall of Flappy Bird
On Version History: the story of a super simple, virtually impossible game that ultimately burned way too bright.
On Version History: the story of a super simple, virtually impossible game that ultimately burned way too bright.
Nobody, not even Flappy Bird creator Dong Nguyen, thought those were the ingredients for a smash hit. And yet for a few weeks in 2014, the game was at the top of app stores everywhere — and became something of a cultural phenomenon. Almost as soon as it took off, though, players began to rebel, annoyed at both the punishing difficulty of the game and the sudden riches it was bringing its developer. Things got so bad, so quickly, that at the peak of its popularity Nguyen did the unthinkable: he simply removed the game from stores.
For this episode of Version History, we dust off our tapping fingers and dig into the story of Flappy Bird. David Pierce, Jake Kastrenakes, and Game File’s Stephen Totilo discuss the game’s extremely simple beginnings, its nearly unexplainable explosion in popularity, its clone-filled legacy, and the controversy that changed Nguyen’s life forever. Both Totilo and The Verge figure fairly prominently in the story, and we all have a lot to think about (and maybe answer for). The Flappy Bird story isn’t even technically over — there’s still a game by that name that you can play, at least in a few places — but it basically ended almost as soon as it began.
If you want to subscribe to Version History, there are two ways to get every episode as soon as it drops:
And if you want to relive the story of Flappy Bird, even though you can’t technically play the original anymore, here are a few links to get you started:
- The extinction of ‘Flappy Bird’: the rise and fall of a frustratingly simple mobile game
- From Wired: The rise and fall of Flappy Bird
- From The Atlantic: The Squalid Grace of Flappy Bird
- Indie smash hit ‘Flappy Bird’ racks up $50K per day in ad revenue
- From Kotaku: The Most Popular App On iTunes Is An Impossible, Ad-Riddled Mess
- From Kotaku: The Flappy Bird Fiasco
- From BuzzFeed News: Why On Earth Is This Borderline Crappy, Impossibly Hard Game The Most Popular Download On The App Store?
- From Rolling Stone: The Flight of the Birdman: Flappy Bird Creator Dong Nguyen Speaks Out
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