DirectSR (don’t confuse with Auto SR) promises to let devs add the most popular upscalers to their games, all at once, with a single API. There’s no mention of frame gen or specific DLSS versions, but it does natively support AMD FSR 2.2 — so we’re at least getting a decent temporal upscaler right out the box.
Also, check this:
In addition to running super resolution natively on a D3D12 device GPU, DirectSR can also be used to perform super resolution on ML coprocessors, such as NPUs, using the same API surface. This offers flexibility for apps to free up GPU resources, or even take advantage of hardware-accelerated super resolution on available ML coprocessors when the GPU doesn’t natively support super resolution.
[DirectX Developer Blog]











