It’s a busy time for Alien fans, with Romulus hitting theaters soon and a TV series in the works. But don’t forget about Rogue Incursion, a promising VR game that got a new trailer at SDCC. It’s launching in holiday 2024.
Vr Virtual Reality Archive
Archives for July 2024
Apple has released Lake Vrangla, one of two Vision Pro Environments that have spent months marked “coming soon,” and boy is it moody.
So what is Lake Vrangla? Well, it’s a small lake roughly 25 miles west (as the crow flies) of Oslo, Norway. You can see it fog-free on YouTube. Seems pretty!
Whatever this “Vision for you” is, the silhouette HTC shows at the end looks very pointedly Vision Pro-like, while also looking like it fits into the HTC Vive Focus 3 design mold.
The video hints at “a new kind of power.” Perhaps it involves that new Snapdragon XR2 Plus Gen 2 headset chip with 4.3K-per-eye resolution support, which Qualcomm said it’s working with HTC (among others) on.
Demos on this Meta blog show how the company will implement its promise to bring AI to its VR headsets. Like the company’s Ray-Ban smart glasses, you can ask it questions about things you see (in passthrough), and it will answer.
The experimental feature rolls out in English next month, in the US and Canadia (excluding the Quest 2).


Customers in Australia, Canada, France, Germany, and the UK can now buy Apple’s VR headset. It’s the second wave of international expansion, following China, Japan, and Singapore last month. When the headset launched in February, it was exclusive to the US.
Apple is finally launching the Vision Pro outside the US
Google’s Rick Osterloh mentioned the elusive XR collaboration briefly in his onstage appearance at Unpacked, without providing any new details. That’s the at least the third time we’ve heard about it without actually hearing anything at all about it. But I guess now we know it’s still a thing in the Osterloh Android era?
As summarized by Ball:
In the interview, we discuss the three “epochs” in Meta’s Metaverse strategy, what it will take for total VR / MR headset sales to cross 100 million annually, his the specs of his dream headset, Meta’s spending on Reality Labs, whether and when developers might get access to the Quest’s raw camera feed, the many inventions required to ship optical AR glasses, the role of AI, and more.














