In 2012, The Verge broke the news that Valve was making a game console. Gabe Newell himself dished on the company’s grand plans. By 2015, the “Steam Machines” had utterly flopped. But Valve never stopped quietly working on the idea. The Steam Deck handheld became the seed for a grand reboot of Valve’s console and headset ambitions. And now, Steam Machines are back.
The new Steam Machine is for your TV, the Steam Controller is for your hands, and the Steam Frame is for your face— and they might just be the start. The company hinted there might be more SteamOS hardware later on.
We’re tracking Valve’s rebooted hardware plans in this Verge StoryStream. And if you want to know how we got here, it also contains our original Steam Machine coverage — going back over a decade.
Valve says it still plans to ship the Steam Machine in 2026

Image: ValveA blog post from Valve on Friday initially seemed to throw cold water on the idea that the Steam Machine, Steam Frame, and Steam Controller would arrive in 2026 at all. But Valve tells The Verge it did not mean to suggest that — and that all three pieces of hardware will indeed ship this year, despite challenges from the ongoing memory shortage.
Earlier today, Valve wrote that “we hope to ship in 2026,” which sounded like a downgrade from Valve’s earlier promises. As recently as last month, the company explicitly said it had not changed its plans to ship all three new hardware products “in the first half of the year,” even though that itself was a change from its original goal of “early 2026” or “Q1 2026.” Today, it seemed like the company was quietly delaying the product yet again, and Valve didn’t immediately respond to a request for comment.
Read Article >Valve’s Steam Machine has been delayed, and the RAM crisis will impact pricing

Photo by Everything Time Studio / The VergeWhen Valve first announced its impressive-looking Steam Machine, Steam Frame, and Steam Controller hardware in November, the company said the products would begin shipping in early 2026. Some journalists were told “Q1 2026” specifically. But because of the ongoing memory and storage crunch, that launch has been delayed to sometime in the first half of this year, and Valve says it will reset expectations for how much they will cost “as soon as possible.”
“We planned on being able to share specific pricing and launch dates by now,” Valve says in a new post. “But the memory and storage shortages you’ve likely heard about across the industry have rapidly increased since then. The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).”
Read Article >- Here’s (apparently) the Steam Machine’s startup video.
As shared by VR expert Brad Lynch. I kind of love it.
- Valve’s Android compatibility layer now has its official name, Lepton, and a cute frog logo.
The name Lepton appeared on Steam and SteamDB just a few weeks after Valve unveiled the Steam Frame headset, which will be able to run Android apps.
In our new interview with Valve’s Pierre-Loup Griffais, he mentioned the Frame uses “a similar compatibility layer as Proton, just targeted at Android.”
Steam Machine today, Steam Phones tomorrow


The Steam Controller. Photo by Everything Time Studio / The VergeIt’s a big deal that Valve is making a game console. But I’m beginning to think the Steam Machine may end up a footnote in gaming history. What if Valve could bring PC games not just to its own living room consoles, but also to the Arm chips that billions of people have in their phones? What if you no longer had to wait for game developers to do the hard work of porting PC games to your phone, Mac, or other Arm hardware, because games built for desktop PCs could just work?
If you wrote off the Steam Frame as yet another VR headset few will want to wear, I guarantee you’re not alone. But the Steam Frame isn’t just a headset; it’s a Trojan horse that contains the tech gamers need to play Steam games on the next Samsung Galaxy, the next Google Pixel, perhaps Arm gaming notebooks to come.
Read Article >- Valve signals it won’t subsidize the Steam Machine.
It’s not going to be a sort of subsidized device, like Valve is not going into this thinking we’re going to eat a big loss on this so that we can group market share or category or anything like that, correct?
Valve’s Pierre-Loup Griffais:
No, it’s more in line with what you might expect from the current PC market. Obviously our goal is for it to be a good deal at that level of performance, and then you have features that are really hard to build if you are making your own gaming PC from parts.
And with RAM prices soaring... it might be a console, but not priced like one.
- Here come the third-party Steam Machine accessories.
Jsaux was early to ride the Steam Deck wave, and it’s even earlier to committing to the Steam Machine. Months ahead of its launch, Jsaux shared renders of two screen-equipped face plates, one of which seems similar to Valve’s not-for-sale e-paper prototype. My big question: how will these be powered?
Steam Machine and Steam Frame: your questions answered

Image: Kristen Radtke / The Verge, ValveValve is making a game console that might take on Sony and Microsoft. It’s also making a gaming headset to compete with Meta. These are big, ambitious, and messy efforts, and we have lots of questions. So do you!
We’ve gotten a lot of questions about Valve’s huge 2026 hardware push and entry into the console wars, and we’re compiling the answers we’ve got so far. Some of them are direct answers to your subscriber questions in our AMA; thank you for paying our salaries!
Read Article >- Valve wants to let your docked Steam Deck automatically update itself like the Steam Machine.
Valve hardware engineer Yazan Aldehayyat won’t promise anything, but he told us “that is something we are really interested in supporting” during our big Valve trip. It’s not as simple as it sounds, he says: What if users pull it off the dock mid-update?
It could fail and you’d be stuck in that state forever, right? Or you lose Wi-Fi connection and be in a weird state. There’s all kinds of situations where we want to be able to have acceptable behavior if that happens.
The Steam Machine feels like the TV gaming PC I’ve always wanted

Image: ValveThe morning of Monday, October 27th, I started my workweek by asking my colleagues at The Verge for advice on buying a gaming PC. I wanted a small, portable, and semi-powerful machine that could easily sit beneath my living room TV and occasionally move over to my desk to play games or even use for work. My dream was to find something as easy to use as the Steam Deck, which has become my primary gaming device due to its simplicity and massive catalog of PC games.
Just two days later, I walked into Valve’s headquarters and was introduced to the new Steam Machine, a gaming PC and console hybrid. It checked basically every box I was looking for.
Read Article >- Steam Frame doesn’t let you see the real world in color because Valve’s considering your wallet.
Valve’s marketing video for Steam Frame is a bit misleading — its monochrome cameras mean you’d see the world around the screen in shades of grey, not color. But I’m hoping that means affordable. Valve’s Jeremy Selan told us:
While this is a premium headset, we did want to be cost considerate because we’re really trying to make this accessible to as many people as we can.
Some VR enthusiasts are calling out Valve on the video clip; others are replying “fixed.“ - The Steam Controller doesn’t have a headphone jack, and Valve told us why — kind of.
“This is both a peripheral controller for a PC as well as the Steam Machine or whatever else you want to plug it into,” said hardware engineer Steve Cardinali. “Most of the time, your audio will be coming from that, not directly your controller.” Because of that, “we just didn’t feel like it was necessary.”
I still wish it was there; I use the DualSense’s headphone jack for quiet audio at night all the time. Otherwise, I really like the controller.
Valve is making microSD cards the next game cartridges


The microSD card slot on Valve’s new Steam Frame VR headset. Photo by Everything Time Studio / The VergeThe Steam Deck changed the way I buy and play games. Just like how the Nintendo Switch blew me away with how it let me play the latest and greatest Nintendo games on the go and on a TV, the Steam Deck has drawn me in with how it offers a vast catalog of PC games that I can play portably or on a big screen. And with the Steam Deck’s microSD card slot, I can add a lot more storage just by tossing in a tiny memory card, meaning I can bring even more games around with me on the device.
But with its new Steam Machine PC and Steam Frame VR headset, Valve is about to make any microSD cards you use with the Steam Deck even more useful. Like the Steam Deck, both of those devices also run Valve’s Linux-based SteamOS operating system, and both have microSD card slots, too. So if the microSD card you’ve plugged into your Steam Deck is formatted for SteamOS, any games you’ve stored on it will be immediately visible by the Steam Machine and Steam Frame as well.
Read Article >- Steam Frame vs. Meta Quest 3.
I brought our Quest 3 to Valve’s offices just in case we’d be seeing the Steam Frame, formerly known as Deckard — and it paid off! I didn’t have time to directly compare optics, but I’d say comfort is superior. It’s noticeably smaller, with controllers that are bigger.
- A look inside the Steam Machine.
What’s inside Valve’s six-inch cube? We got a dozen photos of the console’s guts, including all six sides.
- Valve didn’t announce Half-Life 3, so why all the secrecy?
I told you security guards lined the halls during my Valve visit. CNET’s Scott Stein can back me up. But I’ve never seen guards during previous Valve trips — and maybe they were only there that day. Steve Burke (Gamers Nexus) told me he didn’t see any when he visited.
Some think this image means a game beginning with “H” might stop being “censored” sometime “soon”. Image: Valve via u/N0th1ng5p3ci1 Valve wants Half-Life: Alyx to work well standalone on Steam Frame

Image: ValveWhen I tried Half-Life: Alyx streaming from a PC to Valve’s new Steam Frame VR headset, I was blown away; thanks to the Frame’s dedicated wireless adapter and a cool trick Valve calls “foveated streaming,” I didn’t detect any latency as I explored an industrial building and fought some head crabs.
But the Frame also has an Arm chip inside, meaning it can run games locally. While I didn’t get to test playing Half-Life: Alyx that way, based on comments Valve gave to other publications, it seems like Valve is optimistic that it might be able to make the game run well when played standalone.
Read Article >- Steam Deck Verified = Steam Machine Verified.
According to Valve, games are already Steam Deck Verified, they’ll “automatically be verified on Steam Machine.” There will be a Steam Frame Verified program, too.
Steam :: Steamworks Development :: New Steam Hardware coming in 2026[steamcommunity.com]
- Up close with the Steam Machine and Steam Controller.
Dbrand is turning the Steam Machine into a Companion Cube


Dbrand warns: “The Companion Cube cannot feel pain. Or speak. If it tells you otherwise, we urge you to ignore it.“ Image: DbrandDbrand did the thing: it announced a Portal Companion Cube skin for Valve’s boxy new Steam Machine, allowing you to turn the new PC / console hybrid into a facsimile of gaming’s most loyal sidekick.
The Companion Cube skin is limited edition, and will release some time in 2026, though we don’t know if it will launch alongside the Steam Machine itself, which is targeting early 2026. There’s no price yet either.
Read Article >- Valve isn’t talking about Steam Deck 2 because the right chip doesn’t exist.
IGN’s Wesley Yin-Poole has an excellent interview with Valve’s Pierre-Loup Griffais and Yazan Aldehayyat, including one reason why they have no news about Steam Deck 2. It’s because yet again, the promised “generational leap” in performance is not yet possible. They haven’t found the right chip.
Griffais says:
“We’re not interested in getting to a point where it’s 20 or 30 or even 50% more performance at the same battery life. We want something a little bit more demarcated than that.”
- Valve will let you side load APKs onto the Steam Frame.
The company confirmed it to Gamers Nexus in a statement:
APKs can also be side-loadable just like any non-Steam applications on Steam Deck. We expect that VR APKs that don’t leverage proprietary APls to just work.
Valve thinks Arm has ‘potential’ for SteamOS handhelds, laptops, and more


A Steam Frame with a transparent case. Photo by Everything Time Studio / The VergeValve won’t talk about a Steam Deck 2. It probably wants to keep the attention on its just-announced living room console, comfy new controller, and Arm-based headset instead. But now that the company is preparing to sell an Arm headset, one that can even run Android apps, there’s an obvious question. Is Arm a one-off experiment for Valve, or might it power future SteamOS hardware?
Valve software engineer Pierre-Loup Griffais makes it sound like the sky’s the limit. I don’t want to oversell what he said — he was excited about the potential, not any specific devices, and you’ll see that in more context when we publish the interview later this week.
Read Article >Valve is welcoming Android games into Steam

Image: The VergeYou can think of the just-announced Steam Frame as a wireless VR headset for your PC, or a Steam Deck for your face. But another way to think about it is that Valve is finally entering the mobile realm. The Frame doesn’t just run Windows games on its Arm-based Qualcomm Snapdragon chip — Valve will now support and encourage developers to bring their Android apps to Steam as well.
It’ll try to make some of them first-class citizens, too, Valve engineer Jeremy Selan tells The Verge. “From the user’s perspective, our preference is that they don’t even have to think about it, they just have their titles on Steam, they download them and hit play.”
Read Article >Valve has no news about Steam Deck 2 — because it’s still waiting for the right chip

Photo by Vjeran Pavic / The VergeValve has just announced its biggest hardware push that it’s arguably ever made — a living room game console called the Steam Machine, a headset called the Steam Frame, and the long-awaited sequel to its Steam Controller it hinted about three years back.
But Valve won’t say the first word about its next gaming handheld, the Steam Deck 2.
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