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Sean Hollister

Sean Hollister

Senior Editor

Senior Editor

    More From Sean Hollister

    Sean Hollister
    Sean Hollister
    We’re off for lunch now — here’s more Tim Sweeney / Verge trivia while you wait.

    I casually ambushed Epic co-founder and CEO Tim Sweeney in the hallway the other day, because yes, he’s still here all day every day in court watching the whole thing unfold.

    He told me I got the exclamation points right in this story, which made me LOL. Later, I saw him laughing at one of our Verge bingo cards, asking a colleague if anyone’s said “metaverse” yet. I don’t think they have?

    Oh and — we’ve tentatively got a date for an interview with Tim, though it won’t happen till after the jury verdict. He says he doesn’t want to interrupt (or was it interfere?) with the court process.

    Sean Hollister
    Sean Hollister
    Here’s the $90 million deal Google offered Riot Games:

    “Google to offer $90M+ total enterprise value to Riot Games in 2020,” begins a document about the Google Games Velocity Program deal it offered to the game developer.

    That $90M+ included:

    $12M+ in pre-registration support on the store

    $20M+ in merchandising launch support

    $10M+ in post-launch promotion

    $5M for a gift card retail program

    $15M in co-marketing dollars (pre-reg and launch)

    $10M in a Google Ads reimbursement program, $1 for every $3 spent up to $30 million dollars

    $3M for a YouTube community development program

    $20M+ in Google Cloud credits with “(2% of game rev on play as credits)”

    “Dedicated technical, launch, growth, marketing, and BD Google staff for Riot Games”

    “Dedicated quarterly code review, growth, optimization, and UI/UX workshops”

    In exchange, Riot had to commit to sim-ship and content parity (with an exception for telcos) — but there was no requirement to stay exclusive to Google Play, we’re seeing. Google’s lawyer is walking Riot’s CFO through contract after contract, addendum after addendum, and none of them mention exclusivity or a Riot store.

    So if Google stopped Riot from launching a store, it would have been through a private understanding — and Riot’s CFO says there wasn’t one.

    He does say he believes it was Riot’s “perception” that Google believed Riot would sideload its games, bypassing Google’s store, if Google didn’t come through with the promised credits, though.

    Sean Hollister
    Sean Hollister
    “Google is sensitive to us going direct-to-players,” Riot Games wrote internally.

    “Google is sensitive to us going direct-to-players, and we can use that to ask for increased promotional support while staying on their platform,” reads one line.

    Here’s another, though. (Riot used underline instead of bold, but I don’t have that option at this moment):

    The best way to ensure broad distribution is to be on as many platforms as possible, regardless of their fees

    recommendation: use google play

    Among the other platforms Riot considered, according to the document: Singtel and Epic Games.

    On a page titled “Maximizing margins” that considered the pros and cons of going with Epic and Singtel lives this phrase:

    “Cons: frustrating Google.”

    The document shows that Riot was aware it could technically be on more stores in addition to Google Play, but I saw yet another bullet point that suggested it could be detrimental to the Google relationship, too.

    Apparently this came up in a meeting where all of Google Play’s leadership was present:

    Google leaned in very hard (entire Play leadership attended) as side loading / bypassing their store is still a reality and they cannot afford to lose us as a partner.

    Riot’s CFO now says he doesn’t think sideloading was explicitly mentioned in that meeting, though.

    Sean Hollister
    Sean Hollister
    Riot Games CFO Mark Sottosanti is now speaking in Epic v. Google.

    We’re done with Activision Blizzard’s CFO and Google is presenting another taped deposition, this one from quite recently: October 27th, 2023.

    He says Riot began discussions to launch games on Google Play before it had ported any games to mobile. It wound up signing an $18M deal with Google, which, Epic has tried to suggest, blocked Riot from launching its own mobile app distribution platform.

    He says his understanding is Riot pays Apple the standard 30 percent service fee.

    Sean Hollister
    Sean Hollister
    Activision Blizzard played two big companies against each other.

    While its Project Boston apparently ended with it getting “billions of dollars flowing” between ABK and Google rather than attempting to ship its own mobile app store, the app store wasn’t its only Plan B.

    Lawyers just showed that ABK also considered a different deal with a redacted company. The business presentation included this note:

    “Note: these deals are mutually exclusive and ABK will only enter into the one we determine as the best option.” Zerza confirms ABK choose Google over the other company, and (Google’s? Epic’s?) lawyer is driving home that ABK did so because the terms of the deal were simply better for ABK.

    One of those terms that I managed to nab before it flashed off-screen:

    $20/15/15M annual co-marketing contingent on $900/1,000/1,200M gross bookings of ABK titles on Google Play (2020 AOP: 985M+)

    We briefly saw the entire term sheet, but it was shown too small for us to read.

    Sean Hollister
    Sean Hollister
    As of 2022, Activision Blizzard was still “looking” at launching its own mobile store.

    While Activision did indeed sign its desired partnership with Google in January 2020 — we just saw ABK CFO Zerza’s signature alongside that of Google’s Hiroshi Lockheimer — Zerza claims the company is “still looking at” launching its own app store as of today (read: 2022, when his deposition was taped).

    However, there’s apparently a document that implies the January 2020 deal did derail the Project Boston plan to do so, at least: “It led us to make the decision to pivot the plans for Boston,” read a lawyer, off a document I didn’t manage to see myself.

    Here is another bullet about its proposed app store I missed getting into earlier posts:

    End state goal of single mobile distribution solution experience with the ability to eventually support all ABK titles (and potentially 3rd party) on Android devices first (Apple iOS to follow)

    ABK had an “estimated steady state goal of 10-12%” for its store, rather than the 30 percent fee it pays Google, according to the Boston presentation. Zerza said he couldn’t confirm the number.

    Sean Hollister
    Sean Hollister
    In 2020, Activision Blizzard plan was to ramp its mobile app store.

    Forgive the formatting, I copied things down fast before they disappeared. Here’s what was planned for 2020’s “ramp” of the mobile app which never wound up launching to begin with.

    ABK Integration / Ramp

    joint abk approach to add capabilities throughout the year

    multi account support

    push notifications

    store operations team and tools

    market expansion

    cut over to internally developed systems

    us and other major markets

    King/battle.net built platform: ramp team with core functionality capabilities in place to build & maintain

    technology - app development, account systems, web development, commerce systems, game integration, distributions ystems

    business operations - business performance, editorial, finance/reporting, legal

    In 2021, the plan was to reach “ABK solution at scale,” with 45–70 employees working on the project.

    ABK’s CFO says that sounds very low. “This is not consistent with what I think it would take to develop a store like this,” he says, saying other internal efforts have hundreds of people.

    Sean Hollister
    Sean Hollister
    Activision Blizzard’s own mobile app store would have started with King.

    In the secret Project Boston document, we’re now seeing Activision Blizzard’s proposed timeline for building the thing — starting with a minimum viable product (MVP) in 2019.

    The first version would have exclusively had King games like the mega-popular Candy Crush, but could stretch to Activision and Blizzard games later.

    Details:

    King Led proof of concept

    1 product for King games

    3rd party ‘off the shelf’ systems

    King games for pilot

    US based only

    “Goals”:

    Use for carrier & distribution negotiations

    Put pressure on Google (ongoing negotiations)

    Validate technology & business assumptions

    Integrate key capabilities (PSP)

    Proof of concept for product/game integration solution

    Here’s the part where ABK suggests it could stretch to Blizzard games:

    ABK optionality (future cross ABK functionality)

    ~5 resources needed (for ideal integration would include 1-3 from battle.net)

    The MVP would have had 15 people working on it within the company, according to the slide we’re seeing.

    Overall, the app would be:

    An Android mobile app

    enables purchasing, download, and patching games outside of the Play Store (side loading)

    pre-installed and carrier certified on certain carrier devices

    downloadable via website

    ABK Store App would not be available on the Play Store

    Sean Hollister
    Sean Hollister
    Activision Blizzard’s “Project Boston” overview.

    “We see two potential paths... both are being pursued in parallel,” Activision Blizzard wrote in the Project Boston plan.

    I’m copying down the details about those paths best I can:

    1) Enterprise negotiations with Google first (and then Apple following)

    2) Development of a direct to consumer mobile distribution platform that bypass existing storefronts [...] with two approaches to the store

    2A) ABK storefront only

    2B) ABK storefront and external

    “At the time, we were talking to Google about an enterprise-wide deal which we obviously signed with Google in early 2020,” says the company’s CFO.

    “At the same time we were also looking at our own mobile store,” he says. ABK wants you to think it genuinely pursued these ideas in parallel, but he hasn’t yet told us when ABK stopped pursuing the store.

    Correction: I typo’d: the Google deal was early 2020, not early 2022.

    Sean Hollister
    Sean Hollister
    Introducing Activision Blizzard’s “Project Boston” — it wasn’t just an app store.

    We’re seeing some internal ABK documents from December 2019 — and it looks like the app store was ABK hedging its bets!

    “Project Boston” shows two parallel “paths” for ABK through the mobile app landscape, only one of which would be chosen in the end.

    ABK wanted either a mobile app store or, alternatively, a $100M+ deal with Google. We know which one it got.

    “Path 1: Enterprise negotiation” read: “capture stronger economics for ABK across mobile, YouTube, advertising, media spend, and cloud” and “$100M+ per year value creation for ABK and growth in overall book of business between ABK and Google”

    “Path 2: Build own mobile store” includes this incredibly important bit, which ABK bolded for emphasis: “Should we secure real savings with Google, we would deprioritize path 2.”